Stamford Arts Center Reopening
Hiverlab has developed 3 unique Virtual Reality / Augmented Reality experiences for the Stamford Arts Centre reopening. The event aimed to give the general public a better understanding of tradtitional arts.
VR Classrooms in Schools
Hiverlab's Storyhive system is the preferred VR solution by many schools in Singapore and overseas. Some of the users are MOE, Raffles' Girls Primary School, St Nicholas Girls' School, Temasek Primary School, Cedar Girls' School, etc. Teachers and students can tap on the existing content on the platform, or create their own content. Talk to us to find out how you can use Storyhive today.
Salam SG for MUIS
This is an Augmented Reality exhibition for the 50th year anniversary of Islamic Religious Council of Singapore (MUIS).
VR Stories for TOUCH Community Services
TOUCH Community Services produced 2 episodes of VR stories from the 1st person perspective, and ran classroom VR sessions in schools around Singapore powered by the Storyhive multi-user system, to raise awareness about mental health among the youth.
Huge thanks to the team for working on this. It was really a pleasure working with you. You guys are one of the best vendors I've worked with - the amount of initiative and quality of ideas that come out from the team was really amazing. Not forgetting your speedy turnaround time! So thank you all!
Brenda TanAssistant Manager of Learning & Development
Group Human Resources at OCBC Bank
I have worked very successfully with Hiverlab over the past few years on a heritage project based in Cyprus. Hiverlab is the perfect partner for scholars such as myself who are 'content-rich' but less well-versed in the innovative technologies and media to make the work truly impactful on both popular and pedagogical platforms. I will certainly continue to work with them. They are VERY highly recommended!
Michael J.K. WalshChair & Professor at School of Art
Design & Media, Nanyang Technological University
The advantage of this Storyhive VR programme is that it allows the trainers to communicate with a relatively large class and for the students to interact with one another, which is very difficult in a real-life dive situation. In this particular context, we can train a large number of people, not necessarily just employees, at the same time, yet maintain a level of interaction in instruction that cannot be achieved underwater. The demonstration of the VR prototype has been positive.
Dr Siti Maryam YaakubHead of Department, Ecological Habitats and Processes
DHI Water & Environment (S)