NTU Heritage Conservation with AR VR
The world’s heritage sites are facing constant risks from numerous natural and human factors which could damage the sites irrevocably. In collaborations with Professor Walsh from Nanyang Technological University and other world-leading scholars and research institutes, Hiverlab officially initiated Timescape in June 2016, a long-term independent project using immersive technology and storytelling techniques to showcases and promotes the world's heritage sites for the purpose of education. Timescape aims to create a four-dimensional multi-user interactive virtual domain where users can maneuver across space and time, not just different places of the same era but also the same geographical space over time. Viewers can see how history has changed buildings, paintings, sculptures, cultures, and people’s lives. We strive to make Timescape a legacy which could be passed down across generations globally. The initiative has been covered by the mainstream media, such as CNBC, The Straits Times, and Channel NewsAsia.
Huge thanks to the team for working on this. It was really a pleasure working with you. You guys are one of the best vendors I've worked with - the amount of initiative and quality of ideas that come out from the team was really amazing. Not forgetting your speedy turnaround time! So thank you all!
Brenda TanAssistant Manager of Learning & Development
Group Human Resources at OCBC Bank
I have worked very successfully with Hiverlab over the past few years on a heritage project based in Cyprus. Hiverlab is the perfect partner for scholars such as myself who are 'content-rich' but less well-versed in the innovative technologies and media to make the work truly impactful on both popular and pedagogical platforms. I will certainly continue to work with them. They are VERY highly recommended!
Michael J.K. WalshChair & Professor at School of Art
Design & Media, Nanyang Technological University
The advantage of this Storyhive VR programme is that it allows the trainers to communicate with a relatively large class and for the students to interact with one another, which is very difficult in a real-life dive situation. In this particular context, we can train a large number of people, not necessarily just employees, at the same time, yet maintain a level of interaction in instruction that cannot be achieved underwater. The demonstration of the VR prototype has been positive.
Dr Siti Maryam YaakubHead of Department, Ecological Habitats and Processes
DHI Water & Environment (S)
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